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setting with hardcoded full denoising (start=0, end=1) in addOutpaint. This caused denoising strength to be completely ignored whenever the canvas bbox extended beyond the raster layer content, triggering outpaint mode. The issue affected all model types (SDXL, SD1.5, FLUX, etc.). Restore the original behavior by reading denoising_start/end from the user's img2imgStrength setting via getDenoisingStartAndEnd(). Co-authored-by: Lincoln Stein <lincoln.stein@gmail.com>
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@ -6,6 +6,7 @@ import { selectCanvasSettingsSlice } from 'features/controlLayers/store/canvasSe
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import { selectParamsSlice } from 'features/controlLayers/store/paramsSlice';
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import type { Graph } from 'features/nodes/util/graph/generation/Graph';
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import {
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getDenoisingStartAndEnd,
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getInfill,
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getOriginalAndScaledSizesForOtherModes,
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isMainModelWithoutUnet,
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@ -45,12 +46,9 @@ export const addOutpaint = async ({
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modelLoader,
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seed,
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}: AddOutpaintArg): Promise<Invocation<'invokeai_img_blend' | 'apply_mask_to_image'>> => {
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// For outpainting, always use full denoising (from pure noise) because:
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// - New areas should be fully generated
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// - Existing areas are preserved by the inpaint mask
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// The strength setting doesn't make sense for outpainting.
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denoise.denoising_start = 0;
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denoise.denoising_end = 1;
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const { denoising_start, denoising_end } = getDenoisingStartAndEnd(state);
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denoise.denoising_start = denoising_start;
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denoise.denoising_end = denoising_end;
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const params = selectParamsSlice(state);
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const canvasSettings = selectCanvasSettingsSlice(state);
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