* feat(ui): group nodes by category in add-node dialog Add collapsible category grouping to the node picker command palette. Categories are parsed from the backend schema and displayed as expandable sections with caret icons. All categories auto-expand when searching. * feat(ui): add toggle for category grouping in add-node dialog and prioritize exact matches Add a persistent "Group Nodes by Category" setting to workflow editor settings, allowing users to switch between grouped and flat node list views. Also sort exact title matches to the top when searching. * fix: update test schema categories to match expected templates * feat: add expand/collapse all buttons to node picker and fix node categories Add "Expand All" and "Collapse All" link-buttons above the grouped category list in the add-node dialog so users can quickly open or close all categories at once. Buttons are hidden during search since categories auto-expand while searching. Fix two miscategorized nodes: Z-Image ControlNet was in "Control" instead of "Controlnet", and Upscale (RealESRGAN) was in "Esrgan" instead of "Upscale". * refactor(nodes): clean up node category taxonomy Reorganize all built-in invocation categories into a consistent set of 18 groups (model, prompt, conditioning, controlnet_preprocessors, latents, image, mask, inpaint, tiles, upscale, segmentation, math, strings, primitives, batch, metadata, multimodal, canvas). - Move denoise/i2l/l2i nodes consistently into "latents" - Move all mask creation/manipulation nodes into "mask" - Split ControlNet preprocessors out of "controlnet" into their own group - Fold "unet", "vllm", "string", "ip_adapter", "t2i_adapter" into larger groups - Move metadata_linked denoise wrappers from "latents" to "metadata" - Add missing category to ideal_size - Introduce dedicated "canvas" group for canvas/output/panel nodes Also adds the now-required `category` field to invocation template fixtures in validateConnection.test.ts. * Chore Ruff Format --------- Co-authored-by: dunkeroni <dunkeroni@gmail.com> |
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| invokeai | ||
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| InvokeAI_Statement_of_Values.md | ||
| LICENSE | ||
| LICENSE-SD1+SD2.txt | ||
| LICENSE-SDXL.txt | ||
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| README.md | ||
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| Stable_Diffusion_v1_Model_Card.md | ||
| USER_ISOLATION_IMPLEMENTATION.md | ||
| uv.lock | ||
Invoke is a leading creative engine built to empower professionals and enthusiasts alike. Generate and create stunning visual media using the latest AI-driven technologies. Invoke offers an industry leading web-based UI, and serves as the foundation for multiple commercial products.
- Free to use under a commercially-friendly license
- Download and install on compatible hardware
- Generate, refine, iterate on images, and build workflows
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Take our first annual User's Survey
Documentation
| Quick Links |
|---|
| Installation and Updates - Documentation and Tutorials - Bug Reports - Contributing |
Installation
To get started with Invoke, Download the Launcher.
Troubleshooting, FAQ and Support
Please review our FAQ for solutions to common installation problems and other issues.
For more help, please join our Discord.
Features
Full details on features can be found in our documentation.
Web Server & UI
Invoke runs a locally hosted web server & React UI with an industry-leading user experience.
Unified Canvas
The Unified Canvas is a fully integrated canvas implementation with support for all core generation capabilities, in/out-painting, brush tools, and more. This creative tool unlocks the capability for artists to create with AI as a creative collaborator, and can be used to augment AI-generated imagery, sketches, photography, renders, and more.
Workflows & Nodes
Invoke offers a fully featured workflow management solution, enabling users to combine the power of node-based workflows with the ease of a UI. This allows for customizable generation pipelines to be developed and shared by users looking to create specific workflows to support their production use-cases.
Board & Gallery Management
Invoke features an organized gallery system for easily storing, accessing, and remixing your content in the Invoke workspace. Images can be dragged/dropped onto any Image-base UI element in the application, and rich metadata within the Image allows for easy recall of key prompts or settings used in your workflow.
Other features
- Support for both ckpt and diffusers models
- SD1.5, SD2.0, SDXL, and FLUX support
- Upscaling Tools
- Embedding Manager & Support
- Model Manager & Support
- Workflow creation & management
- Node-Based Architecture
Contributing
Anyone who wishes to contribute to this project - whether documentation, features, bug fixes, code cleanup, testing, or code reviews - is very much encouraged to do so.
Get started with contributing by reading our contribution documentation, joining the #dev-chat or the GitHub discussion board.
We hope you enjoy using Invoke as much as we enjoy creating it, and we hope you will elect to become part of our community.
Thanks
Invoke is a combined effort of passionate and talented people from across the world. We thank them for their time, hard work and effort.
Original portions of the software are Copyright © 2024 by respective contributors.