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Alexander Eichhorn 06a1881bbd
feat(ui): group nodes by category in add-node dialog (#8912)
* feat(ui): group nodes by category in add-node dialog

Add collapsible category grouping to the node picker command palette.
Categories are parsed from the backend schema and displayed as
expandable sections with caret icons. All categories auto-expand
when searching.

* feat(ui): add toggle for category grouping in add-node dialog and prioritize exact matches

Add a persistent "Group Nodes by Category" setting to workflow editor settings,
allowing users to switch between grouped and flat node list views. Also sort
exact title matches to the top when searching.

* fix: update test schema categories to match expected templates

* feat: add expand/collapse all buttons to node picker and fix node categories

Add "Expand All" and "Collapse All" link-buttons above the grouped
category list in the add-node dialog so users can quickly open or
close all categories at once. Buttons are hidden during search since
categories auto-expand while searching.

Fix two miscategorized nodes: Z-Image ControlNet was in "Control"
instead of "Controlnet", and Upscale (RealESRGAN) was in "Esrgan"
instead of "Upscale".

* refactor(nodes): clean up node category taxonomy

Reorganize all built-in invocation categories into a consistent set of
18 groups (model, prompt, conditioning, controlnet_preprocessors,
latents, image, mask, inpaint, tiles, upscale, segmentation, math,
strings, primitives, batch, metadata, multimodal, canvas).

- Move denoise/i2l/l2i nodes consistently into "latents"
- Move all mask creation/manipulation nodes into "mask"
- Split ControlNet preprocessors out of "controlnet" into their own group
- Fold "unet", "vllm", "string", "ip_adapter", "t2i_adapter" into larger
  groups
- Move metadata_linked denoise wrappers from "latents" to "metadata"
- Add missing category to ideal_size
- Introduce dedicated "canvas" group for canvas/output/panel nodes

Also adds the now-required `category` field to invocation template
fixtures in validateConnection.test.ts.

* Chore Ruff Format

---------

Co-authored-by: dunkeroni <dunkeroni@gmail.com>
2026-04-14 00:38:47 +00:00
.dev_scripts Apply black 2023-07-27 10:54:01 -04:00
.github chore(CI/CD): add pfannkuchensack to codeowners for backend (#8915) 2026-02-25 21:30:49 -05:00
coverage combine pytest.ini with pyproject.toml 2023-03-05 17:00:08 +00:00
docker bugfix(docker) Ensure the correct extra install. 2025-07-17 04:19:22 +00:00
docs Feat(canvas): Add Lasso Tool with Freehand and Polygon modes (#8908) 2026-04-14 00:22:34 +00:00
invokeai feat(ui): group nodes by category in add-node dialog (#8912) 2026-04-14 00:38:47 +00:00
scripts Feature(backend): Add a command-line utility for running gallery maintenance (#8827) 2026-02-16 23:44:19 +00:00
tests Feature: Shared/private workflows and image boards in multiuser mode (#9018) 2026-04-13 17:27:20 -04:00
.dockerignore refactor Dockerfile; get rid of multi-stage build; upgrade to python 3.12 2025-04-04 18:42:13 +11:00
.editorconfig Merge dev into main for 2.2.0 (#1642) 2022-11-30 16:12:23 -05:00
.git-blame-ignore-revs Git blame ignore revs 2025-03-26 12:56:04 +11:00
.gitattributes refactor: model manager v3 (#8607) 2025-10-15 10:18:53 +11:00
.gitignore Chore: Fix weblate merge conflicts (#8744) 2026-01-08 15:25:11 -05:00
.gitmodules remove src directory, which is gumming up conda installs; addresses issue #77 2022-08-25 10:43:05 -04:00
.nvmrc update nodes schema / typegen 2025-04-04 18:42:13 +11:00
.pre-commit-config.yaml chore: update pre-commit syntax; add check for uv.lock needing an update 2025-04-15 07:41:32 +10:00
.prettierrc.yaml feat: automated releases via github action 2024-02-29 21:57:20 -05:00
flake.lock update flake (#7032) 2024-10-08 10:55:49 +11:00
flake.nix update flake (#7032) 2024-10-08 10:55:49 +11:00
InvokeAI_Statement_of_Values.md Add @ebr to Contributors (#2095) 2022-12-21 14:33:08 -05:00
LICENSE Update LICENSE 2023-07-05 23:46:27 -04:00
LICENSE-SD1+SD2.txt updated LICENSE files and added information about watermarking 2023-07-26 17:27:33 -04:00
LICENSE-SDXL.txt updated LICENSE files and added information about watermarking 2023-07-26 17:27:33 -04:00
Makefile Run vitest during frontend build (#9022) 2026-04-05 19:18:24 -04:00
mkdocs.yml feat(multiuser mode): Support multiple isolated users on same backend (#8822) 2026-02-26 23:47:25 -05:00
pins.json chore: bump torch to 2.7.0 2025-05-19 12:29:51 +10:00
pyproject.toml Feat[model support]: Qwen Image — full pipeline with edit, generate LoRA, GGUF, quantization, and UI (#9000) 2026-04-12 14:39:13 +02:00
README.md docs: Fix typo in README.md - 'easy' should be 'ease' (#8948) 2026-03-09 18:01:54 +00:00
SECURITY.md Create SECURITY.md 2024-11-25 04:10:03 -08:00
Stable_Diffusion_v1_Model_Card.md Global replace [ \t]+$, add "GB" (#1751) 2022-12-19 16:36:39 +00:00
USER_ISOLATION_IMPLEMENTATION.md feat(multiuser mode): Support multiple isolated users on same backend (#8822) 2026-02-26 23:47:25 -05:00
uv.lock Feat[model support]: Qwen Image — full pipeline with edit, generate LoRA, GGUF, quantization, and UI (#9000) 2026-04-12 14:39:13 +02:00

project hero

Invoke - Professional Creative AI Tools for Visual Media

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Invoke is a leading creative engine built to empower professionals and enthusiasts alike. Generate and create stunning visual media using the latest AI-driven technologies. Invoke offers an industry leading web-based UI, and serves as the foundation for multiple commercial products.

  • Free to use under a commercially-friendly license
  • Download and install on compatible hardware
  • Generate, refine, iterate on images, and build workflows

Highlighted Features - Canvas and Workflows


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Take our first annual User's Survey


Documentation

Quick Links
Installation and Updates - Documentation and Tutorials - Bug Reports - Contributing

Installation

To get started with Invoke, Download the Launcher.

Troubleshooting, FAQ and Support

Please review our FAQ for solutions to common installation problems and other issues.

For more help, please join our Discord.

Features

Full details on features can be found in our documentation.

Web Server & UI

Invoke runs a locally hosted web server & React UI with an industry-leading user experience.

Unified Canvas

The Unified Canvas is a fully integrated canvas implementation with support for all core generation capabilities, in/out-painting, brush tools, and more. This creative tool unlocks the capability for artists to create with AI as a creative collaborator, and can be used to augment AI-generated imagery, sketches, photography, renders, and more.

Workflows & Nodes

Invoke offers a fully featured workflow management solution, enabling users to combine the power of node-based workflows with the ease of a UI. This allows for customizable generation pipelines to be developed and shared by users looking to create specific workflows to support their production use-cases.

Invoke features an organized gallery system for easily storing, accessing, and remixing your content in the Invoke workspace. Images can be dragged/dropped onto any Image-base UI element in the application, and rich metadata within the Image allows for easy recall of key prompts or settings used in your workflow.

Other features

  • Support for both ckpt and diffusers models
  • SD1.5, SD2.0, SDXL, and FLUX support
  • Upscaling Tools
  • Embedding Manager & Support
  • Model Manager & Support
  • Workflow creation & management
  • Node-Based Architecture

Contributing

Anyone who wishes to contribute to this project - whether documentation, features, bug fixes, code cleanup, testing, or code reviews - is very much encouraged to do so.

Get started with contributing by reading our contribution documentation, joining the #dev-chat or the GitHub discussion board.

We hope you enjoy using Invoke as much as we enjoy creating it, and we hope you will elect to become part of our community.

Thanks

Invoke is a combined effort of passionate and talented people from across the world. We thank them for their time, hard work and effort.

Original portions of the software are Copyright © 2024 by respective contributors.