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The seamless logic errors when a second GPU is selected. I don't understand why, but a workaround is to skip the model patching when there there are no seamless axes specified. This is also just a good practice regardless - don't patch the model unless we need to. Probably a negligible perf impact. Closes #6010 |
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| .. | ||
| diffusion | ||
| schedulers | ||
| __init__.py | ||
| diffusers_pipeline.py | ||
| seamless.py | ||